Drowned World
A submarine simulation game using a motion chair to increase physical immersion.
Project Overview
Drowned World is a submarine simulation game that uses a motion chair. The chair tilts and moves according to player input, making the physical body part of the experience.
For example, when the player pulls the joystick to the right, the entire chair also tilts to the right. This strengthens the feeling of being inside the submarine and makes the interaction more memorable.
My Role
I worked on interaction design, immersive experience design, technical setup, prototyping, and exhibition-focused development.