UX & XR Developer
Designing interactive experiences between people, technology, and space.
I design and develop immersive XR experiences, interactive prototypes, and human-centered systems that connect digital and physical interaction.
Working with a custom Arduino-based controller for Little Boy’s Future.
Featured Project
Testbed Airmobility V2
A standalone multiplayer XR application exploring autonomous drone mobility in future society scenarios, supporting remote VR connections, collocated MR experiences, multiple rooms, and a lobby system.
This is one of my strongest projects because it combines UX, XR development, multiplayer systems, performance work, and real-world demo use.
View public project page →About Me
I work across UX design, XR development, and interactive technology.
I’m a UX & XR Developer based in Stockholm, currently working at Ericsson. My work focuses on designing and developing immersive learning experiences, VR/MR applications, and interactive prototypes that make complex ideas easier to understand and experience.
I enjoy working between design and development. My projects often combine digital interfaces, 3D environments, physical interaction, haptics, or real-time systems. I’m especially interested in experiences where users do not just look at technology, but interact with it in a clear, engaging, and meaningful way.
While XR is a major part of my current role, my broader focus is human-centered interaction design: creating systems, tools, prototypes, and experiences that feel understandable, useful, and enjoyable.
Core Skills
Projects
Selected work across XR, UX, accessibility, physical interaction, and game systems.
Airmobility V2
A standalone multiplayer XR application exploring autonomous drone mobility through VR and MR.
2025 – 2026 WorkAirmobility V1
A Unity and Microsoft Mesh simulation about autonomous drones in future society.
2025 2025 UniversityScheemy Raccoon
A bachelor thesis about accessibility using visual aids, captions, and haptic feedback.
2024 UniversityDrowned World
A submarine simulator using a motion chair to create stronger physical immersion.
2023 UniversityLittle Boy’s Future
A cooperative VR and physical bomb-defusal experience built around communication.
2022 UniversityIgor’s Funhouse
A short VR horror escape room project focused on atmosphere and rapid prototyping.
2022Additional Personal Projects
Smaller bots, tools, and experiments.
Roger — Mafia Bot
Discord bot for hosting Mafia / One Night Werewolf-style games.
VikingStash
Reminder bot for Discord.
Ongaku
Music bot project.
Spirit Realm HR
Server administration bot.
DiceBot
Bot for modified dice rolls, weekly competitions, and game-like server features.
Disco Sabers
Unfinished musical chairs spin-off with combat and disco sabers.
Contact
Let’s connect.
Interested in UX, XR, immersive learning, interactive prototypes, or creative technology? Feel free to reach out.