Igor’s Funhouse
A two-week VR horror escape room project focused on atmosphere, exploration, and rapid prototyping.
Project Overview
Igor’s Funhouse was a two-week project to create a horror escape room in VR. The focus was on atmosphere, pacing, exploration, and creating a playable immersive experience quickly.
The project was useful for practicing rapid prototyping and understanding how spatial design, sound, lighting, and interaction affect the feeling of presence in VR.
My Role
I worked on VR prototyping, level design, interaction design, atmosphere design, and rapid development.